The Secret History of the Apple Watch →

David Pierce at Wired wrote up a really, really great interview with Kevin Lynch, the software lead for Apple Watch. Lots of great stuff to unpack. Here are all my highlights of the piece, starting with this:

Along the way, the Apple team landed upon the Watch’s raison d’être. It came down to this: Your phone is ruining your life. Like the rest of us, Ive, Lynch, Dye, and everyone at Apple are subject to the tyranny of the buzz—the constant checking, the long list of nagging notifications. “We’re so connected, kind of ever-presently, with technology now,” Lynch says. “People are carrying their phones with them and looking at the screen so much.” They’ve glared down their noses at those who bury themselves in their phones at the dinner table and then absentmindedly thrust hands into their own pockets at every ding or buzz. “People want that level of engagement,” Lynch says. “But how do we provide it in a way that’s a little more human, a little more in the moment when you’re with somebody?”

Our phones have become invasive. But what if you could engineer a reverse state of being? What if you could make a device that you wouldn’t—couldn’t—use for hours at a time? What if you could create a device that could filter out all the bullshit and instead only serve you truly important information? You could change modern life. And so after three-plus decades of building devices that grab and hold our attention—the longer the better—Apple has decided that the way forward is to fight back.

Apple, in large part, created our problem. And it thinks it can fix it with a square slab of metal and a Milanese loop strap.

The team quickly learned that smartwatch must be used only a few seconds at a time:

Figuring out how to send a text was illuminating. Initially the process was a lot like texting on an iPhone: addressee here, message here, confirm message. Tap to send. “It was all very understandable, but using it took way too long,” Lynch says. Also, it hurt. Seriously: Try holding up your arm as if you’re looking at your watch. Now count to 30. It was the opposite of a good user experience. “We didn’t want people walking around and doing that,” Dye says. [...]

As the testing went on, it became evident that the key to making the Watch work was speed. An interaction could last only five seconds, 10 at most. They simplified some features and took others out entirely because they just couldn’t be done quickly enough. Lynch and team had to reengineer the Watch’s software twice before it was sufficiently fast. An early version of the software served you information in a timeline, flowing chronologically from top to bottom. That idea never made it off campus; the ideas that will ship on April 24 are focused on streamlining the time it takes a user to figure out whether something is worth paying attention to.

The most common concern I hear from non-techies is, "I'm going to be even more distracted with notifications than my phone!" The Apple Watch team always knew this:

The team had to build software that presented everything you needed without being overwhelming. Fall short of that goal and users might start taking their Watches off, annoyed by the incessant buzzing, at which point the Apple Watch becomes the most personal device you ever bought and then immediately returned. By the time Lynch and his team had finished their third round of software, Ive, Dye, and everyone else believed that they’d nailed the balance.

This next part shows how perfectionist the team is with their craftsmanship.

Audible feedback is the most underrated aspect of design and touch feedback is still very new. I know, I know, Android devices have "had touch feedback for years!"...but they've always felt gimmicky and mechanical. The Apple Watch team spent a ridiculous amount of time making the audible and touch feedbacks feel natural and organic:

Apple tested many prototypes, each with a slightly different feel. “Some were too annoying,” Lynch says. “Some were too subtle; some felt like a bug on your wrist.” When they had the engine dialed in, they started experimenting with a Watch-specific synesthesia, translating specific digital experiences into taps and sounds. What does a tweet feel like? What about an important text? To answer these questions, designers and engineers sampled the sounds of everything from bell clappers and birds to lightsabers and then began to turn sounds into physical sensations.

There were weekly meetings where the software and interface teams would test out, say, the sound and feeling of receiving a phone call. Ive was the decider and was hard to please: Too metallic, he’d say. Not organic enough. Getting the sounds and taps to the point where he was happy with them took more than a year.

This sums up the purpose of Apple Watch perfectly:

If the Watch is successful, it could impact our relationship with our devices. Technology distracts us from the things we should pay the most attention to—our friends, moments of awe, a smile from across the room. But maybe a technology can give those moments back. Whether Apple is the company to make that technology is the three-quarters-of-a-trillion-dollar-market-cap question.

Lynch is leaning forward in his chair, telling me about his kids: about how grateful he is to be able to simply glance at his Watch, realize that the latest text message isn’t immediately important, and then go right back to family time; about how that doesn’t feel disruptive to him—or them.

A moment later, he stands up. He has to leave; he owes Dye and Ive an update on something important. In all the time we’ve been talking, he’s never once looked at his phone.

Mobile Apps: No Installation Required →

Benedict Evans:

Facebook is trying to co-opt the next Snapchat. Yes, the smartphone is a social platform that makes it easy to use multiple social apps, but you still have to get someone over the hurdle of installing the app in the first place, and they have to get all of their friends to install it too so that they have someone to send to. Facebook is trying to bypass that - you can drop your content straight into the existing Messenger install base (600m MAUs). Now just one person can get a cool app and send messages to their friends even if their friends don't have it, and if it's cool enough they can tap on the link and install it too.

This is super powerful stuff.

My biggest gripe about today's social apps is 99% of the time, they don't provide any value to you unless your friends are signed up. Even after that, your friends have to be active for it to be any fun. It blows my mind how many social apps still haven't figured that out.

One app that did figure it out was Instagram. In the beginning, they included the genius feature of posting your photos to Twitter and Facebook as you posted to Instagram. So even if you were one of the early adopters of Instagram and didn't have any friends on it yet, that was okay — just push your photos onto Twitter and Facebook for your friends to enjoy. From there, Instagram's early growth was just purely organic, piggybacking on the social graph you already built on Twitter/Facebook.

I'm really excited about this for Facebook.

As for Apple and Android, I'm wondering if they will ever bake something like this directly into their operating systems. How would the mobile apps landscape change if you could get value from an app without even having to install it? What potential security issues would arise? How would shady companies try to exploit this? Could this possibly kill the web as we know it today?

As Benedict repeatedly says, the landscape of mobile computing is still in flux. For all we know, in the next several years, saying "I downloaded an app from the App Store" might not mean anything like what we know today.

"Looks like Apple copied the Samsung Gear" →

A typical response I see on the daily. But here's what really happened.

NY Times on December 18, 2011:

Over the last year, Apple and Google have secretly begun working on projects that will become wearable computers. Their main goal: to sell more smartphones. (In Google’s case, more smartphones sold means more advertising viewed.) [...]

Apple has also experimented with prototype products that could relay information back to the iPhone. These conceptual products could also display information on other Apple devices, like an iPod, which Apple is already encouraging us to wear on our wrists by selling Nanos with watch faces.

A person with knowledge of the company’s plans told me that a “very small group of Apple employees” had been conceptualizing and even prototyping some wearable devices.

One idea being discussed is a curved-glass iPod that would wrap around the wrist; people could communicate with the device using Siri, the company’s artificial intelligence software.

Fifteen months later, Bloomberg reports :

Samsung Electronics Co. is developing a wristwatch as Asia’s biggest technology company races against Apple Inc. to create a new industry of wearable devices that perform similar tasks as smartphones.

"We’ve been preparing the watch product for so long," Lee Young Hee, executive vice president of Samsung’s mobile business, said during an interview in Seoul. "We are working very hard to get ready for it. We are preparing products for the future, and the watch is definitely one of them." [...]

Samsung’s disclosure comes after people familiar with Apple’s plans said last month the U.S. company has about 100 product designers working on a wristwatch-like device that may perform similar functions to the iPhone and iPad. The global watch industry will generate more than $60 billion in sales this year, and the first companies to sell devices that multitask could lock customers into their platform, boosting sales of phones, tablets and TVs.

Sorry, Apple haters. The Apple Watch was well into development before Samsung came along.

Even then, Apple has never cared about being first. Tim Cook explains:

These are lots of insights that are years in the making, the result of careful, deliberate...try, try, try...improve, improve, improve. Don’t ship something before it’s ready. Have the patience to get it right. And that is exactly what’s happened to us with the watch. We are not the first.

We weren’t first on the MP3 player; we weren’t first on the tablet; we weren’t first on the smartphone. But we were arguably the first modern smartphone, and we will be the first modern smartwatch—the first one that matters.

Why do I need a smartwatch? →

Michael Wolfe:

"Why do I need a laptop? If I really need to get some work done, I’ll just go back to my desk."

"Why do I need a cell phone? I already am paying for phones at home and work, and I can use a payphone in a pinch."

"Why do I need a smartphone? I have a cell phone, and I can grab my laptop if I want to get on the web."

"Why do I need a tablet? I have a laptop."

Typical responses by mainstream consumers whenever an innovative new technology is on the horizon.

Who wants the gold Apple Watch? China →

Jack Linshi:

The Apple Watch’s biggest advantage in China is deceptively simple: Few Chinese consumers laugh when Apple touts the device as a luxury item. Apple became China’s top luxury brand for 2015, outranking labels like Louis Vuitton and Gucci. More recently, Apple’s status has risen as Chinese consumers of luxury goods prioritize functionality over ostentatiousness—a taboo that China’s President Xi Jinping deplored as “unhealthy,” criticizing Chinese elites’ obsession with status symbols like Rolex watches. [...]

While Americans will compare the Apple Watch’s $349-$17,000 price tag to the cost of consumer electronics, Chinese consumers are more likely to stack it up against luxury timepieces. The worldwide median price of a luxury watch is about $10,700, according to DLG. That means the Apple Watch Sport (starting $349) and Apple Watch (starting $549) are inexpensive by comparison, while the gold and silver Apple Watch Edition models that start at $10,000 aren’t crazy purchases.

As an American, it's too easy to forget that there are other markets out there just as big as the United States. While the gold Apple Watch has been getting slammed here by the media, Tim Cook is keeping his eyes on the prize — China is a huge opportunity and a high priority for Apple.

Qualcomm's Touch ID Killer →

Tim Bajarin:

Qualcomm is using ultrasonic waves to scan all of the ridges and wrinkles of your fingers. Why ultrasound? Qualcomm says it can do a far deeper analysis than the 2D image created by a fingerprint mashed up against a capacitive sensor. It can look beyond the grime and sweat on your fingers and even penetrate beneath the surface of your skin to identify unique 3D characteristics of your print. It’s the same biometric technology developed for government security applications, Qualcomm told me.

Qualcomm execs said the technology could also change the way fingerprint scanners are implemented on devices. Since ultrasonic waves go through glass, aluminum, steel and plastic housings of any phone, they don’t need a dedicated touch pad or button to work. In fact, depending on how it is implemented, you could conceivably touch any part of the smartphone with a finger to gain access to the phone itself. This could make it possible for smartphone makers around the world to be more creative in the way they implement two factor authentication in these devices and will go a long way towards making all smartphones more secure. In Qualcomm’s scanner, high-frequency acoustic waves penetrate the dermal layer of your skin to extract your unique print, down to the ridges on your skin and even your sweat pores. Since sound can travel through things like sweat and other elements, your daily maneuverings don’t get in the way of capturing that perfect print. In fact, condensation generated from your regular activities may actually improve the scan, making it a more reliable method than the current capacitive technology.

Assuming this works as reliably as it sounds, it looks like Qualcomm's fingerprint scanning solution is a leg up above Apple's Touch ID. Sweaty hands and dirty fingers happens a lot more often we'd like to admit, requiring you to make the extra effort to clean them before using Touch ID.

Also, because ultrasonic fingerprint scanners can be placed anywhere on the device, industrial designers will have a lot more freedom.

Top 4 Android Wear Smartwatches ComputerWorld

Why Android Wear 1.0 Will Flop →

9to5mac:

Here are the Apple Watch dimensions:

  • 38 mm model: 38.6 x 33.3 x 10.5 mm
  • 42 mm model: 42 x 35.9 x 10.5 mm

And here are some of the dimensions of popular Android Wear devices:

  • Asus ZenWatch: 51 x 39.9 x 7.9 ~ 9.4 mm
  • LG G Watch R: 53.6 x 46.4 x 9.7 mm
  • Moto 360: 46 x 46 x 11.5 mm
  • LG G Watch: 46.5 x 37.9 x 9.95 mm
  • Sony SmartWatch 3: 51 x 36 x 10 mm
  • Samsung Gear Live: 56.4 x 37.9 x 8.9 mm
  • Huawei Watch: 42 x 42 x 11.3 mm

Since we're just beginning the Smartwatch 2.0 era and we're waiting to see if smartwatches will gain traction with the mainstream consumer, there are two important questions to ask:

  • How many women will wear a smartwatch?
  • How many women will pay to wear a smartwatch?

If the answer to the first question isn't favorable (at least a few million), there's no point in even asking about the second one.

So when I look at the dimensions of these Android Wear 1.0 watches, the question comes up: how many women will wear a masculine-looking gadget on their wrist that is over 46 mm?

Apple, on the other hand, has designed a watch in a size suitable for women. Now, I'm not saying that all women will buy an Apple Watch, but I bet there will be a hell of a lot more women in the Apple Watch corner than the Android Wear corner.

That "Aha!" Moment with Digital Touch →

Non-Techie Girl #1:

That changes the game for messaging I think for really young people. And it's right on my wrist. It's so easy, I love it!

Non-Techie Girl #2:

If I'm at a party and a guy is being super creepy, I could just double-tap it, that will be like, "Come save me, right now! Rescue me!"

Girl code taken to the next level.

As I've said before, I really do believe Digital Touch is an underrated feature that will become a fan favorite. Something like how front-facing cameras on phones were never considered revolutionary, yet people LOVE selfies and it's become a big part of our culture.

While I don't think people will buy an Apple Watch for Digital Touch, I do see people falling in love with it once they start using it.

And this won't be a feature that people will use with all their friends. Rather, it will be used with their closest friends, which is actually even more powerful.

(Note to the haters: this BuzzFeed video was NOT paid for by Apple)

When it comes to Apple announcements, there are two kinds of people:

  • those who see it as reality-distorting marketing designed to brainwash people into buying overpriced commodity products.
  • those who see Apple's meticulous craftsmanship, design, and engineering that separates their products from the competition.

The Apple Watch is Time, Saved →

Matthew Panzarino:

People that have worn the Watch say that they take their phones out of their pockets far, far less than they used to. A simple tap to reply or glance on the wrist or dictation is a massively different interaction model than pulling out an iPhone, unlocking it and being pulled into its merciless vortex of attention suck.

One user told me that they nearly “stopped” using their phone during the day; they used to have it out and now they don’t, period. That’s insane when you think about how much the blue glow of smartphone screens has dominated our social interactions over the past decade.

This is exactly what I've experienced since getting my Pebble smartwatch last year. It's helped me greatly in getting me to stop fiddling with my phone when I'm out with friends while still allowing me to stay on top of urgent notifications, usually from my boss.

It really doesn't seem like much, but the time you save by not having to whip out your smartphone every time you get a notification really starts to add up. Being able to stay on top of your notifications with a half-second glance has done wonders for allowing me to live more in the moment instead of behind my iPhone.

This time and attention-saving solution is definitely not the most sexiest feature to market, but it's something that everyone will benefit from once they actually experience it.